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Skychart rotate 3d images
Skychart rotate 3d images








  • Students for the Exploration and Development of Space (SEDS).
  • National Oceanic and Atmospheric Administration (NOAA).
  • skychart rotate 3d images

    National Aeronautics and Space Administration (NASA).

    skychart rotate 3d images

  • Space Telescope Science Institute (STScI).
  • In this example, setting it to 0 reduced the image sizes to less than 125kb, once again with no discernible image degradation that I could see.Observatorio ARVAL - Astro Links Observatorio ARVAL Astro Links Setting the quality slider has the effect of reducing the image size where 0 is maximum compression and 100 is no compression. Your welcome to experiment on your own if you wish. Even converting to a DDS file comes in at over 3mb for comparison (using RGB888 as is recommended by Momoko_Fan/Core Developer in this forum post) with no gain in image quality that I could see. A single PNG image will clock in at over 8mb to the JPEG size of 325kb. I have found out by trial and error that using a JPEG file has the same image quality as a PNG or DDS file but with a huge difference in image size. In the Output panel change the image type to JPEG. In the Dimensions panel set the resolution to any number that is a power of 2. Rename this camera to Camera-down.įrom the properties panel select the Render tab (normal looking camera). This will rotate the camera 180 degrees along the X axis. With the camera still selected, press R immediately followed by 180 immediately followed by Enter. This will rotate the camera 90 degrees around the X axis. With the camera still selected, press R immediately followed by 90 immediately followed by Enter. Select Camera-south in 3d view or in the Outliner panel (top-right panel) and press Shift+ D. With your mouse inside the 3d view change your view to right-ortho by entering NumPad 3. This will rotate the camera -180 degrees around the Z axis. With the camera still selected, press R immediately followed by -180 immediately followed by Enter. This will rotate the camera another 90 degrees around the Z axis.

    skychart rotate 3d images

    With the camera still selected, press Shift+ D. This will rotate the camera 180 degrees around the Z axis. Press R immediately followed by 180 immediately followed by Enter. With the camera still selected, press R immediately followed by X immediately followed by 90 immediately followed by Enter to rotate the camera 90 degrees around the X axis. With your cursor inside the 3d view, change to top-ortho view by pressing NumPad 7 followed by NumPad 5. This will give you a visual perspective of the camera changes you are about to make. In the properties panel (lower-right panel) select the Object tab (orange box). Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts Alt+ G and Alt+ R. Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: X. Create a new or custom model filetype and loader.Create a library plugin from a jar file.Developing plugins for jMonkeyEngine SDK.Neo Texture Editor for procedural textures.Using your own (modified) version of jME3 in jMonkeyEngine SDK.Post-Processor Filter Editor and Viewer.

    skychart rotate 3d images

  • Video: Effect and AudioTrack editing in jMonkeyEngine 3 sdk.
  • Visualizing Maps in JME3 (Marine Charts).
  • Mercator Projection Tool (Marine Navigation).
  • Lemur - a native jME3 GUI library with scene graph tools.
  • Updating and building Recast Native Bindings.
  • Cinematics (cutscenes, fake destruction physics).









  • Skychart rotate 3d images